Chapter 8 of Sturken & Cartwright's Practices of looking" covers the facets of post-modernistic art forms. One of these facets, simulacra & simulation described on page 305, reveals that we have "entered into a post-modern era characterized by media and technologies of simulation, we lost sigh of 'the real'." Sturken and Cartwright use the example of Beijing's World Park which contains small-scale replicas of world-wide attractions like the pyramids or Eiffel Tower that locals can visit without ever having left. I think that simulation and hyperrealistic art like this can produce amazing experiences. I do wonder how World Park affects people's desire to travel to the locations featured. Since the park is presented as a substitute for real places, does it help sate their desire to ravel to the original location? Or perhaps it stimulates popularity to travel. These are questions that came to mind as I read this section.
A relevant example could be someone staying at home to watch Netflix, rather than engaging in the real world. While it can be immensely entertaining, it can become simply a substitute to the real thing, especially when "appreciated" in excessive amounts.
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